تطوير لعبة الكلمات المتقاطعة على شبكة الإنترنت لتعليم المفردات العربية

Penulis

  • Mahnep Institut Agama Islam Hamzanwadi Pancor
  • Siti Rauhillah Institut Agama Islam Hamzanwadi Pancor
  • Muhammad Ihsan Institut Agama Islam Hamzanwadi Pancor

DOI:

https://doi.org/10.37216/lughatuad-dhat.v5i2.2885

Kata Kunci:

Crossword Puzzle Game, Web-Based, Arabic Vocabulary

Abstrak

Vocabulary learning was still monotonous, focusing only on memorization and word-for-word translation. This condition caused students to feel bored, less motivated, and unaccustomed to using vocabulary in daily communication. This research aims to describe the process of developing and determine the effectiveness a web-based crossword puzzle game for learning Arabic vocabulary mastery of eighth-grade students. The research employed the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results showed that the developed product obtained a validation score from material and media experts of 97.14%, categorized as very valid. Field trials also indicated positive responses from students, who considered the game easy to use, enjoyable, and helpful in understanding vocabulary. Students’ average scores increased from 69.67 (pretest) to 98.00 (posttest), with a Paired Sample t-Test result showing significance at 0.000 (<0.05).

Diterbitkan

2026-02-07

Cara Mengutip

Mahnep, Siti Rauhillah, & Muhammad Ihsan. (2026). تطوير لعبة الكلمات المتقاطعة على شبكة الإنترنت لتعليم المفردات العربية . Lughatu Ad-Dhat, 5(2), 65–76. https://doi.org/10.37216/lughatuad-dhat.v5i2.2885

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